CIIM 2017 Problem 6
- Day 2
Let be a simple, connected and finite grafo. A hunter and an invisible rabbit play in the graph . The rabbit is initially in a vertex . In the -th turn (for ) the hunter picks freely a vertex . If , the rabbit is capture and the game ends. If not, the rabbit moves invisibly by an edge of to ( and are adjacent and therefore distinct) and the game continues. The hunter knows these rules and the graph . After the th turn he knows that , but he gets no more information. Characterize the graphs such that the hunter has an strategy that guaranties that he can capture the rabbit in at most turns for some positive integer . Here must depend only on and the strategy should work independently of the initial position and trajectory of the rabbit.
Dataset text AI-MO AoPS. Quoted with source.
Solutions
No solution is on olymmath yet. Official and human solutions come first when they arrive. AI solutions come after them, with a label.
Similar problems
These problems have the most words in common with this statement.