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CIIM 2017 Problem 6

  • Day 2

Let GG be a simple, connected and finite grafo. A hunter and an invisible rabbit play in the graph GG . The rabbit is initially in a vertex w0w_0 . In the kk -th turn (for k≥0k \geq 0 ) the hunter picks freely a vertex vkv_k . If vk=wkv_k = w_k , the rabbit is capture and the game ends. If not, the rabbit moves invisibly by an edge of wkw_k to wk+1w_{k+1} ( wkw_k and wk+1w_{k+1} are adjacent and therefore distinct) and the game continues. The hunter knows these rules and the graph GG . After the k−k- th turn he knows that wk≠vkw_k \not = v_k , but he gets no more information. Characterize the graphs GG such that the hunter has an strategy that guaranties that he can capture the rabbit in at most NN turns for some positive integer NN . Here NN must depend only on GG and the strategy should work independently of the initial position and trajectory of the rabbit.

Dataset text AI-MO AoPS. Quoted with source.

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